staticinlineclear(list:GsCommandList, flags:GsClearFlags, r:Float = 0, g:Float = 0, b:Float = 0, a:Float = 1):Void
staticcopyTexturePartial(list:GsCommandList, src:GsTexture, dst:GsTexture, srcX:Int, srcY:Int, dstX:Int, dstY:Int, width:Int, height:Int):Void
staticcreateCubemap(width:Int, height:Int, format:GsTextureFormat, wrapS:GsTextureWrap, wrapT:GsTextureWrap, wrapR:GsTextureWrap, min:GsTextureFilter, mag:GsTextureFilter):GsTexture
staticcreateTexture(width:Int, height:Int, format:GsTextureFormat, wrapS:GsTextureWrap, wrapT:GsTextureWrap, min:GsTextureFilter, mag:GsTextureFilter):GsTexture
staticframebufferAttachTexture(fb:GsFramebuffer, texture:GsTexture, attachment:GsFramebufferAttachmentType):Void
staticuniformSetMat4(list:GsCommandList, location:GsUniformLocation, m00:Float32, m01:Float32, m02:Float32, m03:Float32, m10:Float32, m11:Float32, m12:Float32, m13:Float32, m20:Float32, m21:Float32, m22:Float32, m23:Float32, m30:Float32, m31:Float32, m32:Float32, m33:Float32):Void
staticuniformSetVec3(list:GsCommandList, location:GsUniformLocation, x:Float32, y:Float32, z:Float32):Void
staticuniformSetVec4(list:GsCommandList, location:GsUniformLocation, x:Float32, y:Float32, z:Float32, w:Float32):Void